I Played Robo Recall on Oculus Quest

Welcome to the futuristic world of virtual reality! Today, I want to share my hands-on experience with one of the most highly anticipated titles on the Oculus Quest – Robo Recall. As a technology enthusiast, I had the privilege of attending a private Oculus event in London where I got to try out this game. While I couldn’t capture any gameplay footage, I can definitely walk you through my experience and provide insights on how it compares to the Oculus Rift version.

I Played Robo Recall on Oculus Quest
I Played Robo Recall on Oculus Quest

The Journey to Oculus Quest

To bring Robo Recall to the standalone Oculus Quest, the task was entrusted to Drifter Entertainment, a VR veteran studio with a team experienced in handling games of this caliber. Drifter Entertainment, previously known for their work on co-op shooter Gunheart and the Ready Player One experience called Rise of the Gunter’s, is led by CEO Ray Davis, who was responsible for the concept game called Bullet Train, which served as a precursor to Robo Recall. With such expertise at hand, there couldn’t have been a better studio to handle the porting process.

The Visuals: Sacrifices and Upgrades

If you’ve played Robo Recall on the Oculus Rift, you’ll notice the sacrifices that had to be made to optimize the game for the standalone headset environment. The models and textures have been compressed, and the lighting effects are not as stunning as in the PC version. Some finer details, like reflections in puddles of water and moving clips underneath gun models, are missing. Overall, the visual quality takes a hit in comparison.

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However, what the screenshots and videos fail to convey is the incredible sense of scale and immersion you feel while playing the game on the Oculus Quest headset. The bustling city streets with robots running and jumping between rooftops create an awe-inspiring atmosphere that truly brings the game to life. While there is a visual downgrade from the Rift version, it’s important to remember that gameplay is the real focus.

Gameplay: A True Port with Seamless Action

On the gameplay front, I’m pleased to report that Robo Recall on the Oculus Quest delivers an experience just like its Rift counterpart. The game starts in the same agent office, allowing you to freely explore and interact with your surroundings. From there, you move on to the briefing area where you can enhance your skills, unlock upgrades, and select missions.

Once you hit the streets, you’ll have access to your trusty dual-wielded pistols mounted on your waist, as well as backup weapons on your shoulders. The Oculus Quest’s tracking system performs flawlessly, providing an immersive and seamless gaming experience. The missions are similar to the PC version, with hordes of enemies to defeat. Whether you’re tearing robots apart limb by limb or using them as shields, the satisfying gameplay mechanics remain intact.

Teleportation serves as the main locomotion method, allowing you to move quickly between locations. Once you’re in position, you have the freedom to move around and turn as you wish. This newfound freedom of movement truly enhances the gameplay, especially in a game where enemies attack from all angles. Dodging incoming fire and spinning around 360 degrees without the hassle of wires is nothing short of liberating.

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Audio: A Thrilling Soundscape

Let’s not forget about the audio experience in Robo Recall. The thumping guitar soundtrack, funny voice-over lines, and quips from the robots themselves add an extra layer of excitement as you tear them apart. The audio design remains excellent, ensuring you’re fully immersed in this futuristic world.

Conclusion: Sacrificing Graphics for Freedom

In conclusion, Robo Recall on the Oculus Quest might not match the visual quality or buttery smoothness of the Rift version. However, what it lacks in graphics, it more than makes up for in the freedom provided by the Quest’s untethered experience. Drifter Entertainment has done an incredible job porting the game without compromising the core gameplay mechanics that make Robo Recall so enjoyable.

The game is set to release in Spring 2019 on the Oculus Quest, and both new and old fans of Robo Recall are in for a treat. While it’s difficult to make an informed decision without seeing gameplay footage, I believe that many Quest owners will thoroughly enjoy this title. So, are you excited for Robo Recall on the Quest, or are you disappointed that we couldn’t showcase any gameplay? Let me know in the comments below!

FAQs

Q: When is Robo Recall releasing on the Oculus Quest?

A: Robo Recall is set to release in Spring 2019 on the Oculus Quest.

Q: How does Robo Recall on the Oculus Quest compare to the Rift version?

A: While there are visual downgrades in terms of model textures and lighting effects, the gameplay mechanics and overall experience remain similar to the Rift version.

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Q: Can I freely move around and turn in Robo Recall on the Oculus Quest?

A: Yes, the Oculus Quest provides a true untethered experience, allowing you to move freely and turn around without getting tangled in wires.

Conclusion

In a nutshell, Robo Recall on the Oculus Quest is the same beloved game with some sacrifices in the graphics department. However, what it lacks in visuals, it more than compensates for with the freedom and immersive gameplay provided by the untethered Quest experience. As a technology enthusiast, I’m thrilled to have this game available on the Oculus Quest, even if it means a slight hit to the graphics. After all, it’s the gameplay that truly matters. So, get ready to delve into the thrilling world of Robo Recall on the Oculus Quest in Spring 2019!