TCP Error Handling and Windowing Explained | Network Fundamentals Part 9

Welcome to the final installment of our journey through the transport layer, where we explore the intricacies of TCP and UDP. In this article, we will delve into the fascinating world of error recovery and windowing in TCP. Loss of data can occur due to various reasons, and both TCP and UDP have built-in error handling mechanisms. However, TCP is considered reliable because it actively manages retransmission of lost data, unlike UDP, which is deemed unreliable. Let’s understand how TCP accomplishes this and its impact on the transmission of data.

TCP Error Handling and Windowing Explained | Network Fundamentals Part 9
TCP Error Handling and Windowing Explained | Network Fundamentals Part 9

How TCP Handles Errors

When it comes to error detection, both TCP and UDP rely on the checksum field in the header to identify corruption. However, only TCP goes a step further by incorporating error recovery. To comprehend this process, let’s first revisit how TCP segments are acknowledged.

In a previous video, we learned that when a receiver receives a segment, it sends an acknowledgment message to confirm the successful reception. The sequence numbers in the TCP header play a crucial role in this process. Initially, the sequence number represents the count of segments during the three-way handshake. However, once the handshake is complete, the sequence number now indicates the number of bytes that have been sent.

For example, if the handshake initializes the sequence number to 97, the subsequent ACK messages will increment the sequence number accordingly. Each segment’s sequence number now tracks the number of bytes being transferred. This shift in the meaning of the sequence number is vital to understanding how error recovery and windowing operate.

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Understanding Windowing in TCP

To ensure efficient data transmission, TCP incorporates a mechanism called windowing. Windowing allows the sender to transmit a certain amount of data, typically across multiple segments, before requiring an acknowledgment from the receiver. The window size, denoted in the window field of the TCP header, determines the amount of data that can be acknowledged in a single message.

Let’s consider an example where the window size is set to 1,000 bytes. The sender initially transmits a segment containing 100 bytes of data. As a result, the window size decreases by 100 bytes to 900 bytes. As long as there is still room in the window, the sender can continue to transmit nine more 100-byte segments, decrementing the window by 100 bytes after each transmission. When the window size reaches zero, the sender pauses and waits until it receives an acknowledgment.

It’s important to note that the receiver doesn’t wait for the window size to shrink to zero before sending an acknowledgment. Instead, it promptly acknowledges the received data to maintain a smooth flow of traffic.

TCP Windowing

Error Recovery in TCP

Now, let’s explore how TCP handles error recovery. Suppose there is a problem in the network, causing the fourth segment to go missing. The server, which has received nine segments, realizes that segments 402 to 499 are missing. Since the third segment starts at byte 300 and is 100 bytes long, the expected start of the fourth segment is at byte 400. However, after waiting for a reasonable amount of time, the server still doesn’t receive the segment starting at byte 400.

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In this scenario, the server can still acknowledge the data it has received by sending an ACK message with 400 as the acknowledgment number. This acknowledges the received data and indicates that the server expects data starting from byte 400 next. This simple method of error control allows the sender to retransmit the missing data efficiently.

TCP offers various error control mechanisms, and one example is Selective Acknowledgment (SACK). SACK eliminates the need to resend all the segments and enhances efficiency. However, the main takeaway here is that TCP employs error recovery, unlike UDP, which lacks this feature.

Moreover, if errors become frequent, TCP can adapt with flow control, allowing it to dynamically change the window size. During the three-way handshake, the devices agree on the initial window size. However, the window size isn’t fixed between two devices; it varies for each connection. Furthermore, each connection can have a different window size, and it can change over time. This dynamic nature of the window size is often referred to as a sliding window or dynamic window.

FAQs

1. What is out-of-order delivery, and how does TCP handle it?
Out-of-order delivery refers to the situation where segments arrive at the receiver in a different order than they were sent. TCP handles this by using the sequence numbers in the header to reassemble the segments into the correct order.

2. What does the sequence field in TCP mean after the three-way handshake?
After the three-way handshake, the sequence field in TCP denotes the number of bytes that have been sent, rather than the count of segments.

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Conclusion

TCP’s error handling and windowing mechanisms make it a reliable and efficient protocol for data transmission. Through error recovery and the use of window sizes, TCP ensures the successful delivery of data while optimizing network resources. UDP, on the other hand, lacks these error control features, making it a less resilient choice.

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TCP Error Handling and Windowing Explained | Network Fundamentals Part 9